godot-export-templates 3.5.2 -> 4.0.4-stable https://github.com/godotengine/godot/releases attrpath: godot-export-templates Checking auto update branch... No auto update branch exists Old version 3.5.2" not present in master derivation file with contents: { godot, lib }: # https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates godot.overrideAttrs (oldAttrs: rec { pname = "godot-export-templates"; sconsFlags = [ "target=release" "platform=x11" "tools=no" ]; installPhase = '' # The godot export command expects the export templates at # .../share/godot/templates/3.2.3.stable with 3.2.3 being the godot version. mkdir -p "$out/share/godot/templates/${oldAttrs.version}.stable" cp bin/godot.x11.opt.64 $out/share/godot/templates/${oldAttrs.version}.stable/linux_x11_64_release ''; # https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html # Stripping reduces the template size from around 500MB to 40MB for Linux. # This also impacts the size of the exported games. # This is added explicitly here because mkDerivation does not automatically # strip binaries in the template directory. stripAllList = (oldAttrs.stripAllList or []) ++ [ "share/godot/templates" ]; outputs = [ "out" ]; meta.description = "Free and Open Source 2D and 3D game engine (export templates)"; meta.maintainers = with lib.maintainers; [ twey jojosch ]; })