theforceengine 1.09.300 -> 1.09.410 https://github.com/luciusDXL/TheForceEngine/releases attrpath: theforceengine Checking auto update branch... No auto update branch exists [version] [version] updated version and sha256 [rustCrateVersion] [rustCrateVersion] No cargoSha256 or cargoHash found [golangModuleVersion] [golangModuleVersion] Not a buildGoModule package with vendorSha256 or vendorHash [updateScript] [updateScript] skipping because derivation has no updateScript [quotedUrls] [quotedUrls] nothing found to replace Diff after rewrites: diff --git a/pkgs/games/theforceengine/default.nix b/pkgs/games/theforceengine/default.nix index 023acc0e06da..3b10230f9be9 100644 --- a/pkgs/games/theforceengine/default.nix +++ b/pkgs/games/theforceengine/default.nix @@ -13,13 +13,13 @@ stdenv.mkDerivation rec { pname = "theforceengine"; - version = "1.09.300"; + version = "1.09.410"; src = fetchFromGitHub { owner = "luciusDXL"; repo = "TheForceEngine"; rev = "v${version}"; - sha256 = "sha256-nf5fhP68AgBESiJleeZOLXkAajS+JmHUqyj4vAt2wl4="; + sha256 = "sha256-88jIT0Q9Ig2uaFSKL4kK2c9nmy6H8MYDiby3s8gHDew="; }; nativeBuildInputs = [ Received ExitFailure 1 when running Raw command: /nix/store/3nqhcyc7vid1npgcd0m7arg5sn325nhz-nix-2.12.0/bin/nix-build --option sandbox true --arg config "{ allowBroken = true; allowUnfree = true; allowAliases = false; }" --arg overlays "[ ]" -A theforceengine nix build failed. [ 5%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/gifWriter.cpp.o [ 6%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/gmidAsset.cpp.o [ 6%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/imageAsset.cpp.o [ 7%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/levelList.cpp.o /build/source/TheForceEngine/TFE_A11y/accessibility.cpp: In function 'void TFE_A11Y::drawCaptions(std::vector*)': /build/source/TheForceEngine/TFE_A11y/accessibility.cpp:306:51: error: format not a string literal and no format arguments []8;;https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html#index-Wformat-security-Werror=format-security]8;;] 306 | ImGui::TextWrapped(title->text.c_str()); | ~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ /build/source/TheForceEngine/TFE_A11y/accessibility.cpp:311:44: error: format not a string literal and no format arguments []8;;https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html#index-Wformat-security-Werror=format-security]8;;] 311 | ImGui::Text(title->text.c_str()); | ~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ [ 7%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/levelObjectsAsset.cpp.o [ 7%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/modelAsset.cpp.o [ 8%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/modelAsset_jedi.cpp.o [ 8%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/paletteAsset.cpp.o [ 9%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/spriteAsset.cpp.o [ 9%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp.o [ 9%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/textureAsset.cpp.o [ 10%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/vocAsset.cpp.o [ 10%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Asset/vueAsset.cpp.o [ 11%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Audio/MidiSynth/fm4Opl3Device.cpp.o [ 11%] Building C object CMakeFiles/tfe.dir/TheForceEngine/TFE_Audio/MidiSynth/opl3.c.o [ 12%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Audio/MidiSynth/soundFontDevice.cpp.o [ 12%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Audio/audioDevice.cpp.o [ 12%] Building CXX object CMakeFiles/tfe.dir/TheForceEngine/TFE_Audio/audioFilters.cpp.o cc1plus: some warnings being treated as errors make[2]: *** [CMakeFiles/tfe.dir/build.make:76: CMakeFiles/tfe.dir/TheForceEngine/TFE_A11y/accessibility.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [CMakeFiles/Makefile2:469: CMakeFiles/tfe.dir/all] Error 2 make: *** [Makefile:136: all] Error 2